Level 5 Human · Entertainer · College of Lore

Example · Chaotic Good · The Last Lamp

40/40
Hit points
5/5 Bardic Inspiration (d8)
3/3 Luck points

Abilities

+2
STR
save +2
+3
DEX
save +6 · prof
+2
CON
save +2
+1
INT
save +1
+0
WIS
save +0
+5
CHA
save +8 · prof

Jack of All Trades on untrained checks. Clear a number to return it to the formula.

Skills

Tap the mark to train, then expertise. Set the bonus by hand, or clear it to use the formula.

  • Acrobatics dex
  • Animal Handling wis · half
  • Arcana int
  • Athletics str · half
  • Deception cha
  • History int
  • Insight wis
  • Intimidation cha · half
  • Investigation int
  • Medicine wis · half
  • Nature int · half
  • Perception wis
  • Performance cha
  • Persuasion cha
  • Religion int · half
  • Sleight of Hand dex · half
  • Stealth dex · half
  • Survival wis · half

Features

  • Resourceful · Human

    Heroic Inspiration whenever you finish a long rest.

  • Skillful · Human

    Perception.

  • Versatile · Human

    A second origin feat. He took Lucky.

  • Entertainer · Background

    Crowds paid him to be looked at. Some of them still remember the act.

  • Musician · Origin feat

    Lute, lyre, and flute. After a rest, he can give Heroic Inspiration to allies who heard him play, up to his proficiency bonus.

  • Lucky · Versatile

    Three luck points. Spend one to reroll a d20 he rolled, or to force a reroll of an attack against him. They return on a long rest.

  • Bardic Inspiration · Bard

    Bonus action. A d8 an ally can add to a d20 test or a damage roll. Five uses, back on a short or long rest.

  • Spellcasting · Bard

    Charisma. Ten spells prepared. Spell save DC 16. Spell attack +8.

  • Expertise · Bard

    Performance and Persuasion.

  • Jack of All Trades · Bard

    Half proficiency, rounded down, on any ability check that does not already include proficiency.

  • Bonus Proficiencies · College of Lore

    Arcana, History, and Investigation.

  • Cutting Words · College of Lore

    Reaction, when a creature he can see within 60 feet rolls an attack, a check, or damage. He spends a Bardic Inspiration die and subtracts the roll. They can still succeed if the remainder is enough.

  • Ability Score Improvement · Bard

    Charisma +2. The score is 20.

  • Font of Inspiration · Bard

    Bardic Inspiration returns on a short or long rest. The die is a d8.

  • Afflicted lycanthropy · Curse

    Werewolf, taken, not born. In hybrid or wolf the curse lends speed and a Strength floor of 15. His own Strength is already 14, so the moon does not make him much stronger. It makes him less careful. Confirm the book's curse if you play the affliction strict. Silver and the full moon are the truths he trusts.

Attacks

Conditions

Each level is a −2 penalty on d20 tests and −5 feet of speed. Six levels is death at many tables — confirm the cap in your book.